•  

    TRAPPER MARKELZ

    HUSBAND. FATHER OF FOUR.

    CYCLIST. MUSICIAN. POET. SCI-FI ENTHUSIAST.

    STARTUP LEADER AND PRODUCT GUY.

     

  • About Me

    COO at Beamable and father of four...

    Trapper was born in Alaska, educated at RIT in New York, seasoned on enterprise IT in Chicago, and entered the consumer web/mobile scene via Boston. He completed the Harvard GMP program in 2015, and has lived the ups and downs (mostly ups!) of a startup CEO. He appreciates a good bourbon, cycles when he can, writes techno music when inspired, writes poetry, plays video games when there's time, and reads/watches anything science fiction.

     

    Trapper has over 20 years of direct experience building teams, companies, and shipping consumer-facing software products, many built around online communities. He is currently the Chief Operating Officer (COO) at Beamable, a gaming development technology company based in Boston, MA.

     

    Prior to Beamable, Trapper was Chief Product Officer (CPO) of Disruptor Beam where he served as Game Director on Star Trek Timelines, worked with blockchain gaming technology, and managed studio production across multiple AAA mobile IP licenses game titles.

     

    Prior to Disruptor Beam, Trapper was the CEO of MeYou Health, working with large employers, small employers, health plans, benefits brokers, and consultants to deliver a wide range of clinically validated online communities that helped people move more, quit smoking, and improve their overall well-being.

     

    Prior to MeYou Health, Trapper helped found GamerDNA, a digital gaming media company that derived insights on the gaming community. This intelligence was applied to many businesses in social media, online content, and advertising solutions for publishers and brands.

     

    Prior to gamerDNA, Trapper co-founded 360voice.com, an online Xbox gaming community that pioneered auto-blogging technology to drive new ways of interacting around games using data. As part of that project, he designed and coded a data-driven competitive gaming system for Proctor & Gamble that integrated into the Xbox 360 game console as part of a large media campaign that handed out over $100k in prizes.

     

    Trapper also worked in Chicago, IL for Spencer Stuart and Associates for over 8 years, pioneering agile development methods and adoption of RSS, search, and other "enterprise 2.0" patterns and technology.

     

    Trapper lives in Arlington, MA with his wife Maureen, three daughters Hannah, Lucy, Alice, and his son Jack.

  • Instagram

    Check out the latest adventures in all things Trapper

  • Projects

    A few things I'm always working on...

    My company: Beamable

    Beamable's mission is to enable Unity game developers to easily add social, commerce, and content management features to their games. If you are a game maker, come check us out! Maybe we can help!

    Electronic Music Production

    In my spare time, I write various genres of house/ambient house music that uses synth pads that accompany strong rhythms. A selection of my music is also available on Spotify.

    My Poetry

    Recently I've discovered the joys of reading and writing Free Verse Poetry. You can follow some of my works on Medium.

    My TEDx Talk:

    Fulfillment Mechanics

    In 2010, I gave a TEDx Nashville talk on the role of gamification in product design. It was an amazing experience.

    ClearIce.Life

    I'm a huge bourbon/tequila enthusiast. I'm also a huge fan of the quality and experience of ice used when pouring and drinking high end spirits. At ClearIce.Life, I chronicle this adventure and the various makers and enthusiasts around the world.

  • Drop Me a Line

    Want to connect? Shoot me an email...